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Ray Lederer
Ray Lederer
Senior Concept Artist @ Bethesda Game Studio
District of Columbia, United States of America

Summary

Ray Lederer is a Senior Concept Artist working at Bethesda Game Studios. He has helped bring to life Fallout 4 and The Elder Scrolls V: Skyrim through digital and traditional tools and materials. He illustrates and designs all manner of characters, costumes, environments, architecture, vehicles, weapons, objects, storyboards, magic, and monsters.

Productions

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    • Video Game
      Fallout 4
    • Year
      2015
    • Role
      Senior Concept Artist
    • Company
      Bethesda Game Studio
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    • Video Game
      The Elder Scrolls V: Skyrim
    • Year
      2011
    • Role
      Senior Concept Artist
    • Company
      Bethesda Game Studio
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    • Video Game
      Space Siege
    • Year
      2008
    • Role
      Concept Artist
    • Company
      Gas Powered Games
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    • Video Game
      Auto Assault
    • Year
      2006
    • Role
      Artist
    • Company
      NetDevil
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    • Video Game
      Neopets: The Darkest Faerie
    • Year
      2005
    • Role
      Artist
    • Company
      Idolminds
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    • Video Game
      Goblin Commander
    • Year
      2003
    • Role
      Artist
    • Company
      Jaleco Entertainment
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    • Video Game
      Nightcaster 2: Equinox
    • Year
      2002
    • Role
      Lead Animator
    • Company
      Jaleco Entertainment
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    • Video Game
      Nightcaster: Defeat the Darkness
    • Year
      2001
    • Role
      Artist, Animator
    • Company
      Jaleco Entertainment

Experience

  • Senior Concept Artist at Bethesda Game Studio
    Rockville, MD, United States of America
    December 2008 - Present

    Part of a team involved in the conceptual design and illustration of characters, environments, costumes, props, weapons, and architecture for the worlds of Bethesda Game Studio. Game credits include: Fallout 4, Elder Scrolls V: Skyrim.

  • Concept Artist at Gas Powered Games
    Redmond WA, United States of America
    April 2006 - October 2008

    Concept Artist for multiple in house projects as well as PC action game Space Siege.

  • Artist at NetDevil
    Louisville, CO, United States of America
    January 2005 - January 2006

    Worked on various art assets to help wrap production of Auto Assault.

  • Artist at IdolMinds
    Louisville, CO, United States of America
    January 2004 - January 2005

    Art generalist for Neopets: The Darkest Faerie and other in house projects.

  • Senior Artist/Animator at Jaleco Entertainment (Formerly VR-1 Entertainment)
    Boulder, United States of America
    April 1998 - January 2004

    Multiple roles as Animator, Modeller, Texture Artist, and Concept Artist for various in house and published products including NightCaster, NightCaster2, and Goblin Commander.