Ray Lederer
Senior Concept Artist @ Bethesda Game Studios
Rockville, United States
Summary
Ray Lederer is a Senior Concept Artist working at Bethesda Game Studios. He has helped bring notable titles to life like The Elder Scrolls V: Skyrim, Fallout 4, Fallout 76, and Starfield through digital and analog tools. He illustrates and designs all manner of characters, costumes, environments, architecture, vehicles, weapons, objects, storyboards, magic, and monsters.
Skills
Concept ArtConcept DesignIllustrationSculptingCharacter DesignWorld BuildingIndustrial Design
Software proficiency

Photoshop

Blender

After Effects

Premiere

Unreal Engine

Quixel Suite

Dimension

MoI3D

Maya

3ds Max
Productions
Video Game
Starfield
Year
2023
Role
Senior Concept Artist
Company
Bethesda Game Studios
Video Game
Fallout 76
Year
2018
Role
Senior Concept Artist
Company
Bethesda Game Studios
Video Game
Fallout 4
Year
2015
Role
Senior Concept Artist
Company
Bethesda Game Studios
Video Game
Space Siege
Year
2008
Role
Concept Artist
Company
Gas Powered Games
Video Game
Auto Assault
Year
2006
Role
Artist
Company
NetDevil
Video Game
Goblin Commander
Year
2003
Role
Artist
Company
Jaleco Entertainment
Video Game
Nightcaster 2: Equinox
Year
2002
Role
Lead Animator
Company
Jaleco Entertainment
Experience
Senior Concept Artist at Bethesda Game Studios
Rockville, MD, United States of America
Part of a team involved in the conceptual design and illustration of characters, environments, costumes, props, weapons, and architecture for the worlds of Bethesda Game Studio. Game credits include: Fallout 76, Fallout 4, Elder Scrolls V: Skyrim.
Concept Artist at Gas Powered Games
Redmond WA, United States of America
April 2006 - October 2008
Concept Artist for multiple in house projects as well as PC action game Space Siege.
Artist at NetDevil
Louisville, CO, United States of America
January 2005 - January 2006
Worked on various art assets to help wrap production of Auto Assault.
Artist at IdolMinds
Louisville, CO, United States of America
January 2004 - January 2005
Art generalist for Neopets: The Darkest Faerie and other in house projects.
Senior Artist/Animator at Jaleco Entertainment (Formerly VR-1 Entertainment)
Boulder, United States of America
April 1998 - January 2004
Multiple roles as Animator, Modeller, Texture Artist, and Concept Artist for various in house and published products including NightCaster, NightCaster2, and Goblin Commander.