Ray Lederer is a Senior Concept Artist working at Bethesda Game Studios. He has helped bring to life Fallout 4 and The Elder Scrolls V: Skyrim through digital and traditional tools and materials. He illustrates and designs all manner of characters, costumes, environments, architecture, vehicles, weapons, objects, storyboards, magic, and monsters.
Part of a team involved in the conceptual design and illustration of characters, environments, costumes, props, weapons, and architecture for the worlds of Bethesda Game Studio. Game credits include: Fallout 4, Elder Scrolls V: Skyrim.
Concept Artist for multiple in house projects as well as PC action game Space Siege.
Worked on various art assets to help wrap production of Auto Assault.
Art generalist for Neopets: The Darkest Faerie and other in house projects.
Multiple roles as Animator, Modeller, Texture Artist, and Concept Artist for various in house and published products including NightCaster, NightCaster2, and Goblin Commander.