Ray Lederer is a Senior Concept Artist working at Bethesda Game Studios. He has helped bring to life Fallout 4 and The Elder Scrolls V: Skyrim through digital and traditional tools and materials. He illustrates and designs all manner of characters, costumes, environments, architecture, vehicles, weapons, objects, storyboards, magic, and monsters.



Senior Concept Artist

Bethesda Game Studio
December 2008 - Present | Rockville, MD, United States of America

Part of a team involved in the conceptual design and illustration of characters, environments, costumes, props, weapons, and architecture for the worlds of Bethesda Game Studio. Game credits include: Fallout 4, Elder Scrolls V: Skyrim.

Concept Artist

Gas Powered Games
April 2006 - October 2008 | Redmond WA, United States of America

Concept Artist for multiple in house projects as well as PC action game Space Siege.


January 2005 - January 2006 | Louisville, CO, United States of America

Worked on various art assets to help wrap production of Auto Assault.


January 2004 - January 2005 | Louisville, CO, United States of America

Art generalist for Neopets: The Darkest Faerie and other in house projects.

Senior Artist/Animator

Jaleco Entertainment (Formerly VR-1 Entertainment)
April 1998 - January 2004 | Boulder, United States of America

Multiple roles as Animator, Modeller, Texture Artist, and Concept Artist for various in house and published products including NightCaster, NightCaster2, and Goblin Commander.